From the DSL Fandom wiki. Original page: Enchanting. Text by the Dslmud Wiki contributors, under CC BY-SA 3.0. Copied here on 2026-10-16; changes made here are shared under the same licence.
Work VERY much in progress! All enchantors and mages are invited to participate and edit.
Max Enchant on mob dropped weapons = +14 hit / +14 dam
+12 hit / +12 dam appears to be the current maximum for mortal enchanted mob dropped weapons
Max Enchant for crafted weapons = +12 hit / +12 dam
: A {weapon_name} glows blue. = +1 hit / +1 dam
: A {weapon_name} glows a brilliant blue! = +2 hit / +2 dam
: A {weapon_name} glows a brilliant white! = +3 hit / +3 dam
If your weapons **hit** is not the same as the **damage** (e.g. +6/+7), then the virgin weapon has a different modifier on the **hit** versus the **damage** (e.g. virgin was +1 dmg with no hit modifier).
Fading a weapon, either intentionally with the spell 'disenchant' or a failed enchant attempt, will remove alignment restrictions, glowing, humming, rot_death, stat modifiers, all flags other than stun, and hit/dmg modifiers. It will not change the damage noun type, weight, size, or the stun flag of the weapon.
Max Enchant for mob dropped gear = -12ac
-11ac appears to be mortal enchanted maximum
Max Enchant for crafted Arcanium Studded / Chain / Plate = -14ac
Max Enchant for crafted Silksteel / Bull Elephant = -12ac
-11ac appears to be mortal enchanted maximum for silksteel
: A {armor_name} shimmers with a gold aura. = -1ac
: A {armor_name} glows a brilliant gold! = -2ac
: A {armor_name} glows a brilliant white! = -3ac
Max Enchant Con Cards will allow certain items to be enchanted further than mortal enchantors.
For instance, Silksteel can be enchanted to -12 with a card, but a mortal enchantor can only enchant silksteel to -11.
:::# Use at least two bags when enchanting. One bag for base stock. Another for finished products.
:::# If you don't use bags and multiple items in base inventory while trying to enchant one of those items, it will split out into a new object when it gains a (glowing) or (humming) aura and/or the system will pick a different object from the one you were just enchanting out of the stack and you won't be able to keep track of how many enchants went into which piece without a lot of sorting and identifying.
NOTE: There is a bug on certain items where you will get a message the the item has been restored, but when you ID it, it remains faded. Such items must have continual light cast on them to be restored.
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