From the DSL Fandom wiki. Original page: Weapons (Blunt). Text by the Dslmud Wiki contributors, under CC BY-SA 3.0. Copied here on 2026-10-16; changes made here are shared under the same licence.
A blunt weaponsmith creates maces, flails, staves, whips and exotic weapons of every level. The process to create a blunt weapon takes the following steps:
Blunt weaponsmiths are highly dependent on the 2nd tier crafters for materials. Without such materials being available (to say nothing of funds and time to buy them) they are up the creek without a paddle.
The syntax involved is **craft blunt 'xxx'** where xxx is usually material first, the shape of weapon, then the weapon type. Other useful commands are**craftlist** and **craftlist trinket**. You can use parameters with the craftlist command such as levels and item types, like **craftlist 1 5** or **craftlist 1 5 mace** to show what items you can create of those levels when your skill is suitable, as well as what materials are required.
Example: craftlist 1 5 mace
{| class="article-table"
!bronze short mace Skill: 22 |- |
|}
{| class="article-table"
!bronze pick mace Skill: 44 |- |
|}
{| class="article-table"
!bronze battle mace Skill: 66 |- |
|}
{| class="article-table"
!bronze spiked mace Skill: 88 |- |
|}
{| class="article-table"
!bronze great mace Skill: 110 |- |
|}
Once a blunt weaponsmith has enough of the needed materials (and space in their vaults to store them) they improve their skill by creating trinkets. Trinkets can be sold at the craft stores for gold in order to recover some money. Materials change every 111 points requiring a fresh visit to the 2nd tier community in order to create new trinkets. Once you reach a certain level of skill you can craft all weapons below that anytime you like, also assuming you have proper materials. The command **craftlist trinket** shows a list of all trinkets (which are all considered lvl 51 items) and you work on one until you reach the skill level suitable for the next, then switch.
Common questions pop up about the weapons a smith makes. Can they or must they be two-handed? How much do they weigh? How many gemstones can be fitted into them? How many enchants can they withstand? Does quality matter? All perfectly valid questions, but the truth is a weaponsmith cannot know anything about the weapon until it is forged and the materials wasted. Some compiled data, however, has helped to clear up some of the information.
| Weapon | Weight | Two Handed |
|---|---|---|
| Mace | 5 | No |
| Pick Mace | 6 | No |
| Battle Mace | 7 | No |
| Spiked Mace | 10 | Yes |
| Great Mace | 8 | No |
| Nunchaku | 5 | No |
| Two Headed Flail | 6 | No |
| Morning Star | 7 | No |
| Three Piece Flail | 8 | No |
| Great Flail | 9 | No |
| Leather Bullwhip | 5 | No |
| Leather Thorn Whip | 6 | No |
| Metal Plated Whip | 7 | No |
| Morning Star Whip | 8 | No |
| Chain Whip | 9 | No |
| Claw | 5 | No |
| Barbed Hunting Net | 9 | No |
| Four Point Blade | 7 | No |
| Tai Chi Fans | 6 | Yes |
| Fang | 3 | No |
| Quarterstaff | 5 | No |
| Shod Quarterstaff | 6 | Yes |
| Banded Staff | 7 | Yes |
| Banded Shod Staff | 8 | Yes |
| Great Staff | 9 | Yes |
More Information: [http://www.dsl-mud.org/algoron/equipment.asp Equipment]
Back to Crafting main.
Go back to the DSL Wiki Home Page
Return to the Top of the Page