From the DSL Fandom wiki. Original page: Weapons (Sharp). Text by the Dslmud Wiki contributors, under CC BY-SA 3.0. Copied here on 2026-10-16; changes made here are shared under the same licence.
A sharp weaponsmith creates swords, spears, polearms, daggers and axes of every level. The process to create a sharp weapon takes the following steps:
Sharp weaponsmiths are highly dependent on the 2nd tier crafters for materials. Without such materials being available (to say nothing of funds and time to buy them) they are up the creek without a paddle.
The syntax involved is craft sharp 'xxx' where xxx is usually material first, the shape of weapon, then the weapon type. Other useful commands are craftlist and craftlist trinket. You can use parameters with the craftlist command such as levels and item types, like craftlist 1 5 or craftlist 1 5 sword to show what items you can create of those levels when your skill is suitable, as well as what materials are required.
Example: craftlist 1 5 sword
{| class="article-table"
!bronze short sword Skill: 22 |- |1 a bronze bar
1 a cedar board |}
{| class="article-table"
!bronze broadsword Skill: 44 |- |1 a bronze bar
1 a cedar board
1 a deer leather square |}
{| class="article-table"
!bronze longsword Skill: 66 |- |1 a bronze bar
2 a cedar board
1 a deer leather square |}
{| class="article-table"
!bronze two handed sword Skill: 88 |- |2 a bronze bar
2 a cedar board
1 a deer leather square |}
{| class="article-table"
!bronze great sword Skill: 110 |- |2 a bronze bar
2 a cedar board
2 a deer leather square |}
Once a sharp weaponsmith has enough of the needed materials (and space in their vaults to store them) they improve their skill by creating trinkets. Trinkets can be sold at the craft stores for gold in order to recover some money. Materials change every 111 points requiring a fresh visit to the 2nd tier community in order to create new trinkets. Once you reach a certain level of skill you can craft all weapons below that anytime you like, also assuming you have proper materials. The command craftlist trinket shows a list of all trinkets (which are all considered lvl 51 items) and you work on one until you reach the skill level suitable for the next, then switch.
Common questions pop up about the weapons a smith makes. Can they or must they be two-handed? How much do they weigh? How many gemstones can be fitted into them? How many enchants can they withstand? Does the quality matter? All perfectly valid questions, but the truth is a weaponsmith cannot know anything about the weapon until it is forged and the materials wasted. Some compiled data, however, has helped to clear up some of the information.
| Weapon | Weight | Two Handed |
|---|---|---|
| Pike | 5 | No |
| Halberd | 6 | Yes |
| Bardiche | 7 | Yes |
| Poleaxe | 8 | Yes |
| Polearm | 9 | Yes |
| Spear | 5 | No |
| Long Spear | 6 | Yes |
| Trident | 7 | No |
| Lugged Spear | 8 | Yes |
| Great Spear | 9 | Yes |
| Dirk | 2 | No |
| Stilletto | 3 | No |
| Skain | 4 | No |
| Curved Dagger | 5 | No |
| Great Dagger | 6 | No |
| Short Sword | 5 | No |
| Broadsword | 6 | No |
| Long Sword | 7 | No |
| Two Handed Sword | 10 | Yes |
| Great Sword | 8 | No |
| Hand Axe | 5 | No |
| War Axe | 6 | No |
| Spiked Axe | 7 | No |
| Double Bladed Axe | 10 | Yes |
| Great Axe | 9 | No |
More Information: DSL Equipment
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