RECALL prays to the Gods for miraculous transportation from where you are back to the Temple of your home kingdom. '/' is a synonym for RECALL. If you RECALL during combat, you will lose experience (more than for fleeing), and you will have a chance of failing (again, more than for fleeing). This chance is based on your recall skill, although a 100% recall does not insure success. RECALL costs half of your movement points. RECALL doesn't work in certain god-forsaken rooms. Characters afflicted by a curse may not recall at all.
Who gets itAnti-Paladin · 1Armsman · 1Assassin · 1Bandit · 1Barbarian · 1Bard · 1Battle Mage · 1Battlerager · 1Bladesinger · 1Brewmaster · 1Cleric · 1Confessor · 1Crusader · 1Dragon Slayer · 1Druid · 1Eldritch · 1Enchanter · 1Illusionist · 1Invoker · 1Jongleur · 1Mage · 1Mentalist · 1Monk · 1Necromancer · 1Nightshade · 1Ninja · 1Ovate · 1Paladin · 1Pirate · 1Priest · 1Ranger · 1Runesmith · 1Samurai · 1Shadow Knight · 1Shadow Mage · 1Shaman · 1Shukenja · 1Skald · 1Swashbuckler · 1Thief · 1Transmuter · 1Warlock · 1Warrior · 1Witch · 1Wu Jen · 1
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